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Background:
Most minotaurs are either cursed humans or the offrspring of minotaurs and humans or other humanoids.
All of these minotaurs are male, very msucular and broad, and very tall (7 to 7 1/2 feet tall). They have the head of
a bull and the body of a human male. They are born with either hooves or normal feet albeit covered in hair, its the players
choice.
Minotaurs venerate physical strength above all else. the strong, they believe, should naturaly rules. Surrender is veiwed as
weakness, so minotaurs fight (or argue) to the death. They are extremely cunning and have excellent senses. They will attack without
fear and retreat only if he opponent is obviously beyond their ability to defeat.
While many minotaurs are brutal, uncivilized savages, they are not mindless killers. Most are ruthless, harsh, and stuborn, but
some are thoughtful and even sophisticated. A few are known for gentleness and kindness.
Languages:
Minotaur. Any more must be learned with non-weapon profiency slots or intellengence language slots.
Hit Dice:
Player character mintoaurs receive hit dice by class. In addition, they receive 6 bonus hit points at first level.
Special Advantages:
Minotaurs receive a +2 bonus to their surprise rolls. They can track prey by scent 50% of the time. They are immune to MAZE spells and
receive a +3 bonus to their morale scores (including saves vs. magical fear). They have 60' infravision.
Special Disadvantages:
Minotaurs take damage as large creatures. This may be ommited at a latter date.
Monstrous Traits:
Appearance, bestial habits.
Superstitions:
They dislike spell casters.
Natural Armor Class:6
Ability Score Adjustments:
The initial ability scores are modified by a +2 bonus to Strength and Constitution, and a -2 penalty to Wisdom and Charisma.
Added Ability:
Any player puting enough points into strength or constitution to make it 20, will get 19 strength from leves 1-3, and once reach
mid point of experience points to reach four will become strenght or constitution 20.